Burton Borlongan

Residential Faculty - Computer Information Systems

Business

480-461-7463

Classes Taught

Fall 2019

CIS298AC Special Projects 3 Credits
Organized and tailored around the interests and needs of the individual student. Structured to provide an atmosphere of individualized research and study paralleled by professional expertise and guidance. Professional-type facilities and equipment available for student use. Allows the best aspects of independent study and individualized learning to be combined to maximize student development.
Prerequisites: Permission of Program Director or Instructor.
Section Location Delivery Dates Days Times Availability
24468
Dobson Campus
Instructor's Office
Lab
08/19/2019 - 12/13/2019

Open

Seats Available

Fall Flex Start 2019

CIS107 The Electronic Game Industry 3 Credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking.
Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Section Location Delivery Dates Days Times Availability
24323
Dobson Campus
Lecture/Lab
09/04/2019 - 12/13/2019
MoWe
1:30 PM - 2:45 PM

Open

12 of 24
Seats Available

CIS120DC Adobe Animate: Digital Animation 3 Credits
Focuses on entry-level skill expectations for digital animation using Adobe Animate. Covers basic animation techniques used in the creation, manipulation, and editing of animation graphics. Helps students prepare for the Adobe certifications related to Adobe Animate. Prerequisites: None.
Section Location Delivery Dates Days Times Availability
24342
Dobson Campus
Lecture/Lab
09/03/2019 - 12/13/2019

Closed

27252
Dobson Campus
Lecture/Lab
09/03/2019 - 12/13/2019

Open

5 of 20
Seats Available

CIS130DA 3D Studio Max: Modeling 3 Credits
Introduction to 3D modeling using 3D Studio Max. Emphasis will be placed on polygonal, solid, and surface modeling tools. Students will also understand concepts such as modifiers, sub-object editing, extruding, Booleans, lofting, lathing and compound object modeling. Introduction to basic lighting, texturing and rendering techniques.
Prerequisites: A grade of C or better in CIS105.
Section Location Delivery Dates Days Times Availability
26772
Dobson Campus
Lecture/Lab
09/03/2019 - 12/13/2019
Tu
10:30 AM - 11:45 AM

Open

5 of 20
Seats Available

CIS151 Computer Game Development -Level I 3 Credits
Introduction to object-oriented game development, game design, and game theory. Use of computer software to demonstrate and teach concepts using an appropriate game development platform to model real-time simulations and create computer games using object oriented tools. Introduction to developing PC games, educational software, and training software using windows based object oriented developments tools.
Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Section Location Delivery Dates Days Times Availability
27256
Dobson Campus
Lecture/Lab
09/03/2019 - 12/13/2019

Closed

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